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Thread Statistics | Show CCP posts - 6 post(s) |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
908
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Posted - 2012.01.18 04:35:00 -
[1] - Quote
Amelia Diamant wrote:Furthermore, JF are not a tool of power projection. They have zero offensive use whatsoever.
"Amateurs study tactics. Armchair generals study strategy. Professionals study logistics." GÇö Omar Bradley
"The Army marches on its stomach." GÇö Military proverb
Now please tell me again how freighters are not a tool of power projection? Where does the a mo come from? Where do the minerals to build thing in nullsec come from? What is the essential component for a strong war machine?
That's right: logistics. Freighters jumping through safe systems are the spine of null sec alliances. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
908
|
Posted - 2012.01.18 04:59:00 -
[2] - Quote
Michus Danether wrote: think a lot of people don't realize how flying a supercarrier is different than other things. Yes yes, training for the FOTM is bad but you can always dock up and reship out of a nano vagabond, but you can't do that with a supercarrier.
So you can't park a supercap in a POS? Does training to fly a supercap mean you can no longer fly any other ship type? I didn't realise that training supercarrier skill wiped out your frigate, cruiser, battle-cruiser and battleship skills 
You don't need to be able to protect your alliance-level infrastructure from alliance-level warfare by docking in an invulnerable structure. The purpose of supercapitals is to die spectacularly for the glory of the Alliance. Nothing more, nothing less. They are not ratting ships, they re not private taxis, they are not ***** extensions. They are tools for alliance warfare. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
909
|
Posted - 2012.01.18 10:49:00 -
[3] - Quote
Marlona Sky wrote:A spool up timer sounds good at first, but only delays the current issue of ultra blob hot drops. You need to have the cyno only allow a certain amount of mass to jump through based on a multiplication of the mass of the ship opening the cyno.
A spool-up timer for the cyno projector itself would be an interesting mechanism. Thus the jump-capable ships can jump directly to a cyno beacon when they've recalibrated after a jump, but there would be a delay involved in hot dropping capital fleets on top of a cyno ship. This gives the prey time to decide whether they want to GTFO, gank the projector, or perhaps cyno in their own reinforcements.
The beacon is nothing to do with the mass coming through it. I've thought about that mass-limited option myself too: but in the end, the cynosural field generator is basically opening up enough of a "kink" in space-time for the jump drives of the jump-capable ships to lock on and rip the hole they need to get through themselves (using their own fuel). Perhaps space-time doesn't like being ripped asunder so much, and any particular grid will start resisting attempts to cyno into it after a certain number of jumps or volume of shipping has been squeezed through?
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
909
|
Posted - 2012.01.18 11:00:00 -
[4] - Quote
Amelia Diamant wrote:My main objection is to being able to be camped in lowsec by one dude in a BC. This could be implemented pretty easily. Though I am sure many people would object to this, it seems pretty good to me C:
If you're running logistics for an alliance, why is a bunch of guys in battlecruisers and frigates scary to you?
Don't you guys defend your supply lines? Don't you have staging POSes specifically to allow freighters to jump in and immediately be swallowed up by the loving comfort of POS shields while under the watchful eye of a sky filled with light/medium batteries?
Logistics is already far too easy, all over EVE. There is nothing restricting the flow of traffic in and out of Jita 4-4, no side effect of thousands of ships and hour passing through the Jita-Perimeter star gate system, nothing. There are no ways for sov-holding entities to restrict the flow of traffic into or through their systems. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
910
|
Posted - 2012.01.18 11:09:00 -
[5] - Quote
Soldarius wrote:Warp scrambling/Disrupting can easily be compensated for by giving the supers a bonus to warp strength, like +100. Since the focused point of a HIC is -100, this would be great. A single HIC could still point a super/titan. Only damps would require fancy change or additional thought. You can't just up the scan res or locking range of its sensors. Because then an undamped ship would pwn.
But if an undamped super capital pwns, doesn't that increase the incentive for fleets to have dampers?
So to field a titan, you'll need remote boosters, tracking links, logistics, and the specialised ships needed to take out or neutralise the enemy dampers, enemy remote boosters, enemy tracking links, and then the enemy fleet's EWAR and anti-EWAR.
Of course, I'd also advocate removing EWAR immunity and restrictions on using doomsdays against sub caps (if that battleship is standing still, a doomsday will have some effect), and restrictions on remote boosting of super caps. Titans should be receiving tracking, targeting range, locking speed and optimal range boosts from as many support ships as possible. Titans without that support should expect to be able to hit nothing except for other titans.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
910
|
Posted - 2012.01.18 11:39:00 -
[6] - Quote
Tres, that was a Greyscale topic. No doubt logistics will be "adjusted" by removing star gates 
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
913
|
Posted - 2012.01.19 11:07:00 -
[7] - Quote
Zaxix wrote:The concern expressed by the CSM seems to be limited to the ability of a carrier/super force to project power all the way across the EVE universe in minutes. It does not sound like the issue they're concerned with is moving corp members' crap after the fact.
On the trade side of things, there's the projection of economic force from Jita straight into the heart of alliance territory, with no effort required. There is no reason to trade and manufacture in null sec when you can just haul a freighter load of stuff in perfect safety within hours: "Hey guys, I'm doing a Jita run, who wants stuff?" three hours later: "Hey guys, here's your stuff!"
Materiel logistics is too easy. The loss of a super cap is measured in ISK only. They don't care about time because there will be two or three ships in the oven to replace each one that is lost in this coming fight. We'll know that materiel logistics (i.e.: the non-pew-pew PvP side of the game) is hard enough when people in alliances are actually concerned about collecting all the tritanium in a hauler spawn before it evaporates, and when miners will actively mine Veldspar because the tritanium is worth mining.
Until that time, logistics is too easy. That a jump freighter doesn't need to be escorted indicates that interdicting supply lines is either too hard, or ineffectual for the effort of destroying/capturing the freighter.
The "farms and fields" of null sec will have no relevance if logistics is too easy. There needs to be a reason for people to produce resources locally, and that reason needs to be more than "it's worth more ISK than stuff in hisec".
The stuff that comes to null sec from hisec would end up being high value, low volume items such as implants, boosters, high-meta modules, data cores: the stuff that is traded freely in hisec that is produced in hisec.
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
913
|
Posted - 2012.01.19 11:11:00 -
[8] - Quote
zero2espect wrote:thanks to super-nerf scandal, CCP have alienated a core of senior and veteren players, destroyed hundreds of billions of isk of ships and mod value and they wonder why they need a loyalty program - thanks - you can keep what will be the next to useless implants or whatever you're going to through at us.
You're the one who trained into FOTM which was overpowered super capitals, which everyone knew were overpowered and due for a nerf at some point.
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